Camelot unchained combat
The test server recently accommodated nearly 1,100 players and bots in a small battleground-sized space without noticeable server lag, and the up time to date has been a rock solid 100%.
“This means that instead of waiting until Camelot Unchained’s design is almost complete, we can involve more than 8,000 of our backers early enough to help us shape the game we’re making.”Ĭamelot Unchained’s client-server technology has already demonstrated that it will be exceptionally robust. “We’re also tremendously pleased that since we are an independent studio, our alpha can be old-school, but with modern twists such as C.U.B.E.,” continued Jacobs. As a result, the testers have already spent thousands of hours designing and constructing a vast assortment of structures. Using a wide and still growing selection of block types, textures, rotations, etc., they can build a virtually unlimited variety of personal domiciles, from humble huts to stately manors, as well as shops, castles, walls, other defenses and more. is a standalone module that offers players unprecedented flexibility. Having done so, we’re now ready to increase our focus on gameplay and the three Cs, combat, crafting and C.U.B.E.”Ĭ.U.B.E. “Our development plan was to start by building a solid foundation of technology. “The entire team is very excited about starting this test,” stated City State President Mark Jacobs. It allows participants to exercise their creativity to design and erect a huge range of structures, even when the test server is not running. (Camelot Unchained Building Environment), the game’s unique standalone building module, is a core element in this phase.
CAMELOT UNCHAINED COMBAT FULL
building system lets testers design and construct their own structuresĬity State Entertainment is pleased to announce that the Alpha One testing stage for its eagerly awaited Tri-Realm™ MMORPG Camelot Unchained opened on March 4 th and has been in full swing ever since.